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:::warning Deprecated

Kept for reference. hitboxtracker is no longer maintained — see What is hitboxtracker?.

:::

hitboxtracker added no cvars of its own. It extended the standard client-side r_drawentities cvar with two extra modes, so everything was driven from the client console.

r_drawentities

ValueDescription
0No entities.
1Default — draws entities normally.
2Entities drawn as skeletons.
3Entities drawn as hitboxes.
4Entities drawn with translucent hitboxes and the model beneath them.
5Individual box for the player and the weapon.
6Added by hitboxtracker. Same as 4, but also draws the true position of the hitboxes as calculated by the server.
7Added by hitboxtracker. Same as 6, but not translucent.

Values 05 are the engine's own and work without the tool. Only 6 and 7 required both halves of hitboxtracker to be installed.

note

The point of modes 6 and 7 was the gap: you compared the client's own boxes against the server's, and a visible offset between them explained hit registration complaints that otherwise looked like the player imagining things.